Fiction by Clinton A. Harris: Song of the Cinder

If you’ve found this site, you are probably thinking you are in the wrong place.  That’s the first thing you’ve been right about all day.  There’s no going back for you.  There’s only one thing you can do about it.  Have I got your attention?

Good.

Let’s begin.

My name is Clinton A. Harris.  I tell stories.  Not much else I could tell you about myself is of consequence.  But in my writing, there is a place that haunts me.  World not unlike our own.  What if I told you that in a not-so-different place, there was a time where creatures of the Other world, known in some circles as the Sidhe, Faerie, the Shadowlands, or a dozen other names.

This story, Song of the Cinder, takes place in the year 1918.  The world is at war.  On the border of Gaul and the Holy Roman Empire, armies of the undead rise from the trenches to fight against clockwork automatons. Storms are summoned against artillery and aircraft instilled with the souls of warhorses rule the skies over Europe.

In this world, the Americas were never conquered by the royal houses of Europe.  Colonies are held in trust by the Seven Nations, a confederacy of tribal states, which lease the lands of the New World to European immigrants.  Instead of mastery of the horse, these indigenous people became masters of the sky.  In Europe, the purging of the Other during a bloody war of 30 years spawned an industrial revolution, placing mechanization over the Folk, all but driving them out of the world.  But there are remnants.  Magic and automation are fused into terrifying machines of war.  Ancient beings and curses are used in the theatre of war alongside bombs and bullets.  Poisonous gas that brings the dead to life and nations to their knees.  Witchcraft, legend, and heroes vying for power in a world turned upside down.  A crossroads of myth and industry at the dawn of the 20th Century.

The first story takes place in the middle of the Great War.  American ace, John Lightfoot, witnesses an airship materialize and explode over no-man’s-land. As cities fall to ash, he and his comrades must stop a madman from severing the ties binding the Beast at the Center of Five Worlds before it can return and create Hell on earth.

This is only the first in a series of tales about this world.  The settings and players might be familiar as all worlds echo and resonate in the spaces between them.

 

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